
Save State Information - re: compression, etc. - mGBA
Feb 27, 2024 · mGBA Forums mGBA General Save State Information - re: compression, etc.
mGBA Forums - Load .sav file from vba
Jan 11, 2017 · I opened a fresh mGBA save file next to the VBA save file in a hex editor and both start with the same 2 bytes of data. Is there a way to convert the save over to mGBA?
mGBA Forums - Feature Request Thread?
May 25, 2015 · a: copy it to the clipboard (for VRAM: as a bitmap, for HEX: depending if it's the letter area or the hex area, as a string of characters/hex bytes selected in raw text)
mGBA Forums
Oct 10, 2025 · I tried europe rom, i tried different older versions of mGBA VBA-M and some how retroarch is ok but old cores now..... the ONLY viable work around so far is LITERALLY reddit …
mGBA Forums - A couple of problems
Sep 18, 2016 · Looking at the files through hex editors, these files are identical. The question is, what would you need if you wanted at some point to look at that problem? Save states and a …
Save State Information - re: compression, etc.
Feb 27, 2024 · I'm a hobbyist who enjoys messing with savestate data in hex editors, and occasionally writing tools (for Windows) like game editors, savestate editors, etc... I …
Load .sav file from vba
Jan 12, 2017 · I found mGBA which handles both of these perfectly. However, I can't get mGBA to load the .sav file from VBA. The logs do say "Detected EEPROM savegame". I opened a fresh …
mGBA Forums - FFTA Save Failed Please need help!
Nov 16, 2023 · I tried europe rom, i tried different older versions of mGBA VBA-M and some how retroarch is ok but old cores now..... the ONLY viable work around so far is LITERALLY reddit …
mGBA Forums - Config file / Keyboard setup (Something that's …
Dec 5, 2015 · and tried converting the hex values there to decimal, and manually entering them in the INI file! Which doesn't work! Or. Well. It does. It works fine, but I get random program …
mGBA Forums - Save State Information - re: compression, etc.
Sep 14, 2023 · I'm a hobbyist who enjoys messing with save state data in hex editors, and occasionally writing tools (for Windows) like game editors, save state editors, etc...