A year after Unity raised prices for enterprise and professional versions of its game engine, Unity added a new charge for smaller developers who meet thresholds for revenue and installs. Starting on ...
Revealed on September 12, the Runtime Fee will be effective from January 1, 2024. From that date, developers will be charged every time a qualifying game is downloaded by a player. Unity justified ...
Following yesterday's news that Unity will begin charging per game install, indie developers have taken to social media to make their fury heard. Unity shared a blog post detailing plans of a new ...
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